Who am I?

Who I am is Lee Cawley, a 25 year veteran of the games industry and 30+ years as a games/software developer. I started in 1982 on the ZX81, with my first professional game job in 1985.

I am an artist, designer and programmer with a portfolio of almost 70 games, numerous development tools and even some award winning software for Ericssons when I was a telecomms engineer.

I have Assembly language experience on four processors, 6502, Z80, 68000 and 8086. Actionscript 2.0 and 3.0. Lingo, Java (J2ME), VB6 and .Net, along with C# for applications and some XNA games programming... plus a small amount of C.

3D experience with 3DS Max since version 3 and to a much lesser extent, Maya. 2D experience mainly in Photoshop and Pro-Motion (for 2D sprite-work and tile based level maps).

Other Pages:

Cinematic Train Camera
*Updated 10th June*

The Birth of the VectorEntity

Free Script
*Updated* Mod Warning

Rockstar Logic

Internet Protection

Mod Thoughts

Big Steaming GTA V Bloopers

Map Location Images

Modding Tips:

Purple & Green Textures - When Black isn't really Black

Vehicles - Why Size Matters

Blips - Manage Your Blips

Textures - POT vs NPOT

Keys - Modify Your Behaviour

Collections - Lists and Dictionaries (Includes full sample script)

Angled Areas - What's Your Angle?

Performance - Manage Your Time
(Includes full sample project)

Quadrant Search Manager
(Includes full sample project)

Legacy Collection:

Tracker Mod & App

On-Foot Cinematic Camera

Pick Your Ride and Pick Your Ped

Auto-Snap

Vehicle Effects

Air Vehicle Effects

Ground Vehicle Effects

Vehicle Effects Pool

World Guide System

CCTV Watcher

Bro-Tec DIS

Car Services

Glowing Brake Discs

Players Extended

Lights, Camera, Action

Mini-Games Extended

MGE - Courier Services

Vehcle Spawn Factory

Creating a Racetrack Overlay

Airbags
(Includes full barebones project)

Miscellaneous Scripts

Online Time-Trials offline

Kitsune Trains Project

GTA V Modding


I am now playing Genshin Impact, maybe I will come back to GTA 5 one day... or maybe I won't.