Back to Main Page

This was an attempt at creating a real-time Rockstar Editor type mod, that was compatible with all scripted effects. The end result was much less than my initial ideas, it also had problems that my modding ability just couldn't solve, so the project died.


Lights, Camera, Action - Ambition beyond my ability.

The mod at the heart of the videos on this page, LCA, is now officially a dead project. It has had a problem since day one and I can't keep dedicating time to something I obviously have no ability to fix. It was always an adventurous mod and it seems ultimately, too adventurous.

It is tiresome trying to make videos with something that has a 99% chance of going wrong. When I get lucky, it produces good results but lucky is just too rare an occurrence now.

On a positive note, it means nobody has to watch any more of my videos... YAY for everyone else. :-/

Here's a video made with several mods that I have been made over the last few months, including Ground Vehicle Effects v1.5.2.


This video is three sequences edited together in Sony Vegas. Each sequence was the same recording, played back with different parameters, to show how a recording isn't confined to the conditions it was recorded under, like the Rockstar Editor. It only records the player's vehicle though but it also works fully with all scrips and mods... including scripted particles, both looped and non-looped. This is combined with a camera editing mod that can set up and place cameras along the replay route.

Here's another new addition to a recent mod. This is a helicam to go with the camera placer and replay mod. It is an actual helicopter, not just a camera, which tracks and follows the player's vehicle. Even when you are not in that view, the helicopter is still in the scene, whch means under the right conditions, you can either see it in the shot, or see its shadow on the floor, which adds to the realism of the system. The helicam is a dynamic camera, so playing a replay twice will result in a different result each time. The other cameras provide consistent views, which is how I was able to seemlessly cut between sequences in the above video.


Here's the above sequence using the custom cameras for the majority of the video, instead of the helicam.


For some reason, YouTube has turned the quality of these videos to crap. They were 960x600 (half-size) videos at 5MB/s and they're now shitty quality 480p. And you can't replace videos, only delete and re-upload. *sigh*

Shortish video showing Circuit Mode in my replays and camera system. I can now define a sequence of cameras and tell the replay system that they are to be used as a continuous circuit, instead of a single linear sequence. These means I can run multiple laps around the GP circuit mods and get race-style replays on them. This is hopefully a better quality video than the last one, I recorded it at 1280x800.


Beyond the solitary vehicle... (Initial Prototype)

Create multiple compatible replays and then pick and choose which of those replays gets used. Just want helicopters. Just want cars? Want them all? Simply create a playback list, set the effects and watch it play. Soon to be added is the ability to select any of the playback vehicles as the one the player will use, which in turn will drive the custom replay camera system, for multi-vehicle custom replays.


New feature added to my replay system today, Follow the Leader mode.

Up till now, the camera changes have always been triggered by the player vehicle hitting the trigger points. But I sat today thinking about real racing videos, or police chases, where the camera might not always want to stay on the same vehicle. So this new feature allows the nearest vehicle to switch cameras, rather than the player. So in a race video, the camera can always switch to the leader. If you were making a police chase, you could set a camera away from the action, which would cut to a police helicopter or intercepting vehicle. If you did a military scene, you could cut to various vehicle types, simply by moving the camera trigger into their path instead of the player. It basically opens up a new level of freedom on what you can do with this replay system.

This is a short comparison video, the first section is with the cameras working as normal, the second section is with FTL mode switched on.


Well I spent all day today battling with multiplayer peds but I finally have these:

This is a pair of standalone addon peds, that are fully customisable with the full set of racing suits. So that's 2 peds in 14 branded suits, that can be used as AI drivers in my replay system.

To cut down on size, the YMT files have been stripped down to bare essentials. That means a single hairstyle for the woman and a bald head for the man. I tried to pick a female looking face for the woman, although that's a fair old task with the MP females. There are no additional drawable options, just the texture variants but by doing this, it means the suit can be configured with a single variant value, so I can pick a random number and then configure that complete suit based on that single number... which makes ensuring unique suits is easily done. So added to the unique livery option I added, it means that a race replay can be built with no copies of suits or liveries.

If I can ever work out how to get the helmets to work, I can avoid copied heads as well, they'll be hidden inside the helmet. Plus with a little bit of work, they can be expanded to add even more texture options to the suits. I think the one thing the ped collection was missing, were some that could be used in racing environments... not any more. :D

Since posting the original suit images, I have now created a fully matching set of glove textures for each suit. I also have the helmets working (in a fashion) so I now have proper AI racing drivers.

Okay... so these mods are done. I am going to post this one last playback video and then perhaps one more that shows a full sequence from recording, to camera placement, to playback. Then I am going to concentrate on some proper videos with them... no fun making things if you never use them... right?


Finally got around to making the "Making of a Replay" video. I had to split it into sections because unverified YouTube accounts have a restricted video length. So it's a 4-part playlist, which means you don't get overloaded with my unexciting videos all in one go I guess. ;-)


Update 19-03-2019: Fixed a couple of bugs in the Save Presets and Save Projects functionality. Switched Presets over to serialised XML. This was the final update required to get LCA into a working final state.